AI Insights · Timothy · April 2024
Top 5 First Person Games on iOS in Belgium - Q1 2024
The first quarter of 2024 saw varying performance across the top 5 first-person games on iOS in Belgium, with trends in weekly downloads, revenue, and active users providing insights into their popularity and engagement.
In the first quarter of 2024, the performance of the top 5 first-person games on iOS in Belgium showcased diverse trends in downloads, revenue, and active users. Here's a closer look at how these games fared:
Chapters: Interactive Stories by Crazy Maple Studio, Inc. experienced fluctuations in its weekly revenue, peaking at approximately $5K in the first week of January and seeing a dip to around $2.6K by the end of March. The game’s weekly downloads started at 938 in the first week of January, dipping to 424 by mid-February, and gradually recovering to 708 by the end of March. Active users also saw some variability, starting at 4.2K in early January, with a slight decline mid-quarter, but eventually rising to 3.9K by the last week of March.
Hunting Sniper: Showdown from SPARKS INFORMATION (SINGAPORE) PTE. LTD. saw its highest weekly revenue of nearly $4.9K at the end of January, before experiencing a general decline, ending the quarter at $2.5K. The game’s weekly downloads showed a significant drop from 6.9K in early January to just over 1K by the end of March. Active user numbers started at 4.3K in the first week of January, peaking at 6.7K in the second week, and then gradually decreasing to 3.8K by the end of March.
Minecraft by Mojang maintained a relatively steady weekly revenue throughout the quarter, fluctuating between $1.7K and $3.2K. Weekly downloads for Minecraft remained consistent, averaging around 47 to 49 downloads per week. The active user base for Minecraft showed a steady presence, starting at 12.6K in early January and peaking at 13.5K by the end of March.
Critical Strike CS: Online FPS from VERTIGOGAMES saw a notable increase in weekly revenue, peaking at $3.6K in the last week of February, before stabilizing around $2.3K by the end of March. Weekly downloads started at 773 in the first week of January, with some fluctuations, and ended the quarter at 307. The active users for Critical Strike CS: Online FPS started at 3K in early January, dipping to around 1.7K by the end of March.
Cooking Madness-Kitchen Frenzy by ZenLife Games Pte. Ltd. had a consistent weekly revenue, peaking at $1.6K in early March, and ending the quarter at $943. The weekly downloads for the game started at 1.1K in the first week of January, saw a dip to 333 by mid-January, and then stabilized around 465 by the end of March. Active users showed a gradual decline from 6.8K in early January to 4.3K by the end of March.
The data for these top-performing first-person games on iOS in Belgium comes from Sensor Tower, offering deeper insights into app performance. For more detailed analytics and trends, visit Sensor Tower.